The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The modules included teach shape recognition, matching and basic word skills. The game allows for free exploration and offers activities that enable children to begin learning to read. The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics. Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise.
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